Fixed shaders using DarkStarSword Unity scripts (I don't know how they looked before applying them). Remember to check the last installation step now. Besides, I have tweaked depth detection in the HUD depth mod, so it won't slightly modify unrelated game elements anymore. I have also updated the 3Dmigoto version, allowing shift+F1 and shift+F3 for backwards cycling of convergence and HUD depth presets. Update (): fix updated for game version 1.3.1.5 (Lifeblood), which needs a completely new set of shaders. The depth of field toggle only works if you set that setting to High. I have also updated the 3Dmigoto version because the game now needs the 64 bits version. Update (): fix updated for game version 1.5.75 (fixed one haloing problem). 3D Vision fix for Hollow Knight, with extra graphics options.
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